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    WitchKingofAngmar

    @WitchKingofAngmar

    I know Python, Java, Javascript, Node, and am ok-ish at HTML. Into Cybersecurity and AI. Trying to learn WebGL and AI.

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    Best posts made by WitchKingofAngmar

    • RE: My Feedback Thread

      @The-green-ninja I’ll ask Isaiah later and tell you what he thinks… I wonder if I can upload a screenshot here… ada212f1-faeb-4940-a61c-a4dd496233b5-image.png
      You can see the sword mouse cursor is on the person, but the place where your mouse actually is considered to be is where the particles are, up and to the left. The difference between the sword and the particles gets larger the further you move down and to the left.

      posted in Comments & Feedback
      WitchKingofAngmar
      WitchKingofAngmar
    • My Feedback Thread

      Going to start a thread where I will probably put my feedback. I shared the link with a friend who knows WebGL and he said the following:

      the minecraft sword feels unoriginal
      the cursor position is way offset
      It uses 100% GPU in fullscreen, but even then it's not noticeably laggy, but the character motions is slow regardless
      otherwise very impressive. I wonder how it would compare if it was made in THREE.js
      

      Most other things at the moment are just things that you probably already know, like you go unnaturally fast up hills since vertical distance does not take away from speed, and things like that.

      posted in Comments & Feedback
      WitchKingofAngmar
      WitchKingofAngmar
    • RE: My Feedback Thread

      @halberd so the glowing particles of the cursor on the new game page are not aligned with where the sword/mouse is. The particles are where the game considers your mouse to be, and the sword is in the bottom right. If that makes sense.

      Edit: Actually, if you move the mouse to the top left, everything is aligned, and as you go further down and to the right, it gets further off. It possibly might have to do with screen size?

      Edit 2: The error is specifically when OffscreenCanvas is enabled.

      posted in Comments & Feedback
      WitchKingofAngmar
      WitchKingofAngmar
    • RE: My Feedback Thread

      Port 80 and 443 (http and https) appear to be vulnerable to CVE-2011-3192, a memory-based denial of service attack in Apache HTTPD, according to nmap.
      Exploit: https://www.exploit-db.com/exploits/17696
      Patch: This sites links to a patch but I can’t view it because I don’t have an account https://www.oracle.com/security-alerts/cve-2011-3192.html
      I found a more detailed patch here https://lists.apache.org/thread/6dt0hrhyw7dvh0rqv6nc461m6fqvnt35but I don’t think you need to go that in depth into the code to fix, I would assume just upgrading versions would fix.

      It isn’t that important right away but possibly in the future.

      posted in Comments & Feedback
      WitchKingofAngmar
      WitchKingofAngmar
    • RE: My Feedback Thread

      Also the other night one of you said you had had the cursor issue once but it had not happened after that, it is happening for me consistently right now, but only when I click New Game. It’s up and to the left.

      posted in Comments & Feedback
      WitchKingofAngmar
      WitchKingofAngmar
    • RE: Welcome to your NodeBB!

      @The-green-ninja There is a short thread about it here
      How to find out how to create tags: https://duckduckgo.com/?q=NodeBB+create+tags

      How to create tags: https://community.nodebb.org/topic/15771/system-tags
      Sounds like it’s in settings under tag settings under system tags? Not sure if tags are a plugin or if they are a default setting though. I would just explore the settings.

      posted in General Discussion
      WitchKingofAngmar
      WitchKingofAngmar

    Latest posts made by WitchKingofAngmar

    • RE: Welcome to your NodeBB!

      @The-green-ninja There is a short thread about it here
      How to find out how to create tags: https://duckduckgo.com/?q=NodeBB+create+tags

      How to create tags: https://community.nodebb.org/topic/15771/system-tags
      Sounds like it’s in settings under tag settings under system tags? Not sure if tags are a plugin or if they are a default setting though. I would just explore the settings.

      posted in General Discussion
      WitchKingofAngmar
      WitchKingofAngmar
    • RE: My Feedback Thread

      @admin Cool, I guessed it was something like that.

      posted in Comments & Feedback
      WitchKingofAngmar
      WitchKingofAngmar
    • RE: My Feedback Thread

      @The-green-ninja I’ll ask Isaiah later and tell you what he thinks… I wonder if I can upload a screenshot here… ada212f1-faeb-4940-a61c-a4dd496233b5-image.png
      You can see the sword mouse cursor is on the person, but the place where your mouse actually is considered to be is where the particles are, up and to the left. The difference between the sword and the particles gets larger the further you move down and to the left.

      posted in Comments & Feedback
      WitchKingofAngmar
      WitchKingofAngmar
    • RE: My Feedback Thread

      @halberd so the glowing particles of the cursor on the new game page are not aligned with where the sword/mouse is. The particles are where the game considers your mouse to be, and the sword is in the bottom right. If that makes sense.

      Edit: Actually, if you move the mouse to the top left, everything is aligned, and as you go further down and to the right, it gets further off. It possibly might have to do with screen size?

      Edit 2: The error is specifically when OffscreenCanvas is enabled.

      posted in Comments & Feedback
      WitchKingofAngmar
      WitchKingofAngmar
    • RE: My Feedback Thread

      Also the other night one of you said you had had the cursor issue once but it had not happened after that, it is happening for me consistently right now, but only when I click New Game. It’s up and to the left.

      posted in Comments & Feedback
      WitchKingofAngmar
      WitchKingofAngmar
    • RE: My Feedback Thread

      Port 80 and 443 (http and https) appear to be vulnerable to CVE-2011-3192, a memory-based denial of service attack in Apache HTTPD, according to nmap.
      Exploit: https://www.exploit-db.com/exploits/17696
      Patch: This sites links to a patch but I can’t view it because I don’t have an account https://www.oracle.com/security-alerts/cve-2011-3192.html
      I found a more detailed patch here https://lists.apache.org/thread/6dt0hrhyw7dvh0rqv6nc461m6fqvnt35but I don’t think you need to go that in depth into the code to fix, I would assume just upgrading versions would fix.

      It isn’t that important right away but possibly in the future.

      posted in Comments & Feedback
      WitchKingofAngmar
      WitchKingofAngmar
    • My Feedback Thread

      Going to start a thread where I will probably put my feedback. I shared the link with a friend who knows WebGL and he said the following:

      the minecraft sword feels unoriginal
      the cursor position is way offset
      It uses 100% GPU in fullscreen, but even then it's not noticeably laggy, but the character motions is slow regardless
      otherwise very impressive. I wonder how it would compare if it was made in THREE.js
      

      Most other things at the moment are just things that you probably already know, like you go unnaturally fast up hills since vertical distance does not take away from speed, and things like that.

      posted in Comments & Feedback
      WitchKingofAngmar
      WitchKingofAngmar
    • RE: Welcome to your NodeBB!

      Just created an account, email auth and everything is good👍
      Like the progress so far, it’s looking good.

      posted in General Discussion
      WitchKingofAngmar
      WitchKingofAngmar