My Feedback Thread
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Port 80 and 443 (http and https) appear to be vulnerable to
CVE-2011-3192, a memory-based denial of service attack in Apache HTTPD, according to nmap.
Exploit: https://www.exploit-db.com/exploits/17696
Patch: This sites links to a patch but I can’t view it because I don’t have an account https://www.oracle.com/security-alerts/cve-2011-3192.html
I found a more detailed patch here https://lists.apache.org/thread/6dt0hrhyw7dvh0rqv6nc461m6fqvnt35but I don’t think you need to go that in depth into the code to fix, I would assume just upgrading versions would fix.It isn’t that important right away but possibly in the future.
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Also the other night one of you said you had had the cursor issue once but it had not happened after that, it is happening for me consistently right now, but only when I click
New Game. It’s up and to the left. -
@WitchKingofAngmar What exactly is the cursor issue? Is it that the sword disappears when you move it too far off the screen?
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@halberd so the glowing particles of the cursor on the new game page are not aligned with where the sword/mouse is. The particles are where the game considers your mouse to be, and the sword is in the bottom right. If that makes sense.
Edit: Actually, if you move the mouse to the top left, everything is aligned, and as you go further down and to the right, it gets further off. It possibly might have to do with screen size?
Edit 2: The error is specifically when OffscreenCanvas is enabled.
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@WitchKingofAngmar “The minecraft sword” is not for keeps. it’s the place-holder for some better… soon.
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@WitchKingofAngmar What does Isaiah think about it?
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@WitchKingofAngmar I am not sure what the cursor bug is. I never noticed it.
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@The-green-ninja I’ll ask Isaiah later and tell you what he thinks… I wonder if I can upload a screenshot here…

You can see the sword mouse cursor is on the person, but the place where your mouse actually is considered to be is where the particles are, up and to the left. The difference between the sword and the particles gets larger the further you move down and to the left. -
@WitchKingofAngmar, thanks man! I fixed the issue. It should be working now.
The problem was screens with a devicePixelRatio higher than 1 was not correctly calculating the cursor point. It was confusing CSS pixels with physical pixels.
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@admin Cool, I guessed it was something like that.